![]() Adjusting the vibration setting in the options menu didn't make much difference, so I settled it by turning it off - problem solved, but a shame just the same. It was way too strong for my preferences, to the point that it was taking away from my enjoyment and becoming a distraction as my Switch buzzed and growled like an angry wasp every time a hit made contact. Sifu has a charm of 5 coins, each lasting about for a 10-year span each before breaking. This, combined with the vibration of your controller, really can help to get across the satisfying combat in a way that many games struggle to do, however here I think it is a little over-used - so much so that in the end I ended up turning off the vibration feature altogether. Sound design is another great strength of Sifu, from its soundtrack to the noise each punch and kick makes as it connects with an opponent. Rather than feel repetitive or boring it is truly one of the game's many strengths, and it becomes a core gameplay element as you learn new attacks and combos via an upgrade menu that is accessible when you die or at various Shrines found throughout each stronghold.įans and newcomers alike will still have the same great experience getting to grips with its frantic and reactive combatĪnother complaint, albeit a minor one, is how Sifu uses sound and the vibration feature to help get across the visceral and violence of each fight. ![]() By fighting the same bosses and enemies time and time again, learning their attacks and routines and nailing timings of attacks, the game makes you truly feel like a martial artist who has spent years honing their craft - but in your case minutes or hours learning the right combos and button presses to dodge the next incoming attack and counter. Punches feel brutal and carry weight, and the sheer variety of combos make the game's many battles each feel unique and enjoyable, which is handy as, when paired with the revival mechanic, chances are you will be fighting each battle many, many times.Īnd therein lies the beauty of Sifu - so much of the gameplay is based around repetition, doing the same thing again and again to make progress. Sifu has an extremely high skill ceiling and very deep gameplay, paired wonderfully with stylized visuals and great art. ![]() So far so good, but what makes Sifu stand out is how satisfying it is to play.
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